StarCraft II: Wings of Liberty GPU & CPU Performance

Jul 30 2010 Published by under Games, Tech

An interesting read if you’re wondering how your setup is going to perform with Starcraft II.

It’s been more than a decade since the original StarCraft was released, but unlike a wide majority of the titles released in this time frame, the game never really faded away and throughout the years remained the benchmark of what a well-conceived real-time strategy game should be.

For that reason StarCraft II needs no introduction. This sequel has been in the making for what seems like forever, although it was only officially announced in 2007. One way or another, the delays do not seem to have discouraged anyone from wanting to play the game, and if anything, it has made us more desperate to get a taste of it.

On usual TechSpot fashion, now with the game out in stores we are taking an in-depth look at how your gaming system will handle StarCraft II: Wings of Liberty. We have tested a huge range of graphics cards using three different resolutions and an equal number of visual quality presets. In addition, we have evaluated CPU scaling testing AMD and Intel CPUs of current and previous generations.

Read the full article over @ TechSpot

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Starcraft II Did Not Cost $100 Million to Make

Jul 23 2010 Published by under Games

Last week we reported on a Wall Street Journal article that tagged the development cost of StarCraft II at more than $100 million. According to Blizzard, it was a case of right price, wrong game.

How much did StarCraft cost to make? Blizzard hasn’t said, nor is it planning to any time soon. What Blizzard will tell us however, is that the $100 million figure that appeared in the Wall Street Journal is not correct.

Apparently the WSJ got its games mixed up. The $100 million-plus figure in the article referred to the development and upkeep of World of Warcraft, its massively-multiplayer online game. The numbers are based off figures we reported on two years ago.

Full story over @ Kotaku

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StarCraft II Cost $100 Million to Develop

Jul 18 2010 Published by under Games

It’s nice to see so much invested in a PC only title in this day and age. Who said gaming on the PC was dead?

Video game production is in a slump, the world’s struggling with the tail-end of the Global Financial Crisis, and Activision Blizzard has spent more than US$100 million developing StarCraft II.

The sequel’s been 12 years coming, and expectations are understandably high, with analysts predicting several million units will be sold this year alone – comfortably padding Activision‘s wallet.

And lets face it Blizzard aren’t short of cash thanks to World of Warcraft.

Read the full story over @ GamePron

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